Underwater explosion

   4002   2   0
User Avatar
Member
3 posts
Joined: Nov. 2014
Offline
Hey guys ,

I'm doing some RnD to achieve a underwater explosion .

I found this reference : Your text to link here… [youtu.be]




I was wondering if any of you has some advices on how to achieve the same effect .

I was think of adding Viciousity on my pyro . But the part i'm not sure how to do , is when the explosion comes back and then turn into smoke.



thank
User Avatar
Member
2537 posts
Joined: June 2008
Offline
I love slow motion stuff.

You may want to simply try to create the setup shown in the video.

Create a FLIP tank.
Then use a metaball to create a bubble space inside the tank that grows and then quickly shrinks.
Inside the bubble area of the tank create a pyro sim with an animated fuel burn that matches the grow shrink of the bubble. The inverted normals of the bubble should also be used as a collision object for the pyro sim so it can not escape the bubble area. It also looks like as the bubble collapses the temperature is increased again a final time, probably due to compression, because the water can not transfer the heat fast enough to other parts of the tank.
Once the bubble collapses, add a smoke sim at that same location.

The trick, of course, will be the rendering and materials as well.
Edited by Enivob - May 20, 2017 21:16:55

Attachments:
underwater_explosion1.gif (3.3 MB)
Untitled-1.jpg (54.9 KB)

Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
User Avatar
Member
3 posts
Joined: Nov. 2014
Offline
Amazing thx alot i will definitly try that
  • Quick Links