n00b modeling - smooth edges of a polygon?

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I was wondering how (if) it's possible to smooth the edges of a polygon to make it more curve like? I manually pushed points to achieve the existing curve, but I was wondering if it's possible to smooth it *without* pushing more verts around manually.
Edited by aoakenfo - May 22, 2017 12:50:33

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lo1.png (95.3 KB)
lo2.png (136.2 KB)

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Nevermind! I accidentally left a crease weight value on my subdiv node.
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