Skin Material. How to add Normal and displacement texture?

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Ive made a human model in zbrush, exported it as an obj.file and added a skin material to it.
In zbrush i made a diffuse, normal and displacement map, these are included in the obj.

Im all new to Houdini, and having a hard time setting up my nodes in the VEX builder.
I managed to add my diffuse texture to the skin shader node. But when i try adding the Normal Map and displ. map, i cant get any result(at least a good one).

Is there a good tutorial out there? Been searhing for 3 days, but cant seem to find any good setup for human skin in houdini.

Thanks for any help!
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I'm not sure what shader you are actually using but I have found that the Classic shader has the displace/normal effect amount default to 1.0. This does produce an excessive amount of bump/displacement. I often drop it quite low like 0.1 or smaller.
Edited by Enivob - June 2, 2017 10:12:08
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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Thanks! i now use a classic, but my normal and displacement from zbrush was flipped verticaly… Figured it out now thanks for the help, and have a nice day!
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