Efficient Boolean of large numbers of objects

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The scene I'm currently working on involves creating a structure similar to the interior of a geode. Think thousands of octahedrons densely packed onto a surface with a Copy Sop which means a lot of overlapping geometry. Does anyone have any idea on how to efficiently boolean these objects to delete out the interior geometry? Every time I try I run into memory allocation issues. I've tried both the standard Boolean SOP and converting to VDB and back to Polygons.
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if Boolean SOP itself runs out of memory you can try

- iterating through your pieces within for loop to introduce one piece at a time and Boolean with previous result

- splitting your geo into few smaller clusters, Boolean those individually and then results together into final result
Tomas Slancik
FX Supervisor
Method Studios, NY
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Thanks, I'll try that.
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