Hi everyone!
The other day I saw an interesting thread in the Cinema 4D forums. It was about simulating air flowing through a room or cave and leaving trails behind. I fetched the pictures that were posted there.
I am intrigued. My question is whether it is a big deal to make a simulation like this in Houdini?
For a newbie that is. I have just recently picked up Houdini.
Kind regards,
Octavia
Air flowing through a room and leaving trails behind
811 1 1- Octavia89
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- Cyzor
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I'd say that Houdini's dynamics capabilities are particularly well suited for such a project. But simulation effects might also be a challenging introduction to things, since they rely on so many other lower level concepts with unfamiliar terminology.
Maybe begin by toying around with the prebaked shelf tools, enabling visualizers (non-rendering display aides) for each of the parameters.
Here's something about volume trails by Simon Fiedler that looks interesting:
https://vimeo.com/162213251 [vimeo.com]
Maybe begin by toying around with the prebaked shelf tools, enabling visualizers (non-rendering display aides) for each of the parameters.
Here's something about volume trails by Simon Fiedler that looks interesting:
https://vimeo.com/162213251 [vimeo.com]
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