Getting Color Attribute Out of Houdini and Into Max

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Hey guys,

So I have a couple assets produced in Houdini that look cool with their color information in Houdini. But, I need to get these effects into Max to be rendered in VRay. I would very much like to be able to get the color information into a material id in max so that the Vray renders look that much better. In theory, alembics should hold on to this information, but I can't seem to get it to work. One effect is animated geometry and the other is made up of particles. Any help would be appreciated!
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try saving data as uv2 (or just uv if you don't need it), then using a texture plugin in max to read the 2nd uv channel as color… forget the name, infotexture?
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Thanks, I'll check it out!
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