Jerking endpoints on animation
1516 4 0- Island
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I asked this on the Indie forum, but this might be a better place to ask about why endpoints jerk with animating a curve. I have attached a Houdini problem that has the problem and an equivalent C4D file that works. However, since Houdini allows me to extrude groups after creating the sweep, I would like to use the Houdini version going forward. Any suggestions on where the error is on the endpoints? Thanks.
- anon_user_37409885
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Thank you so much! That makes complete sense, and it fixes it. One other issue: is there a way to alter the ramp so that it is a curve rather than linear between points, so that it is smoother? I assume one could write an equation based on the sine wave, but is there an equivalent of bezier points on a ramp?
- anon_user_37409885
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