How to turn of self collisions for RBD's?

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How can one turn of self collisions for Packed fragments while using a Rigid Body Solver?
Edited by MrReedSmith - July 24, 2017 20:14:42
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Do you mean collisions between different packed primitives? The ‘collisionignore’ and ‘collisiongroup’ attributes can be used for that
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Thanks a lot Cameron, that works just fine!
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