Flame details micro-solver question.

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Hi everyone, I'm trying to recreate the details you see in reference below. Specifically, the ones on edge of fireball. Which micro-solver would you recommend to do that. I'm thinking maybe turbulence or disturbance? Thank you

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Try plugging a Disturbance node into the velocity update with a small block size. Or just tweak the existing disturbance provided under the Shape tab.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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Try plugging a Disturbance node into the velocity update with a small block size. Or just tweak the existing disturbance provided under the Shape tab.

Thank you, will try that and post results.
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Also, here is the full reference video

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