Volume Collision Help

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Hey guys I'm working on a project where I have an object going thought a cloud.
What I want is the object to collide with the cloud and have the smoke disperse in a somewhat natural manner..
right now I have the collision working but when I try to add turbulence to break it a little for a more interesting look
it gives it to my entire cloud…

I was thinking maybe it should be possible to make the turbulence only happen surrounding my object but I'm not too sure how to address this issue.

If anyone have any ideas on how to get around this I would really appreciate it if you share it with me
Thank you!
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There is an example file similar to what you describe located here.
http://www.tokeru.com/cgwiki/index.php?title=HoudiniDops#Pyro_and_collisions [www.tokeru.com]
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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sorry for the late reply
I ended up using a custom force surrounding the skull
thank you tho!
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