hello
I have a simple scene here.
no matter what nothing works.
simply particles are dying and never fill the cup.
please let me know what is wrong with my setup.
thank you in advance
simple cup fill with flip fluid
5869 5 2- MirHadi
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- Sadjad Rabiee
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Hi Hadi
You can use Divergence Field to solve your problem.
Just turn on Add Divergence Field parameter in the flipfluidobject.
Turn on flipsolver1->Volume Motion->Divergence->Divergence by Attribute
finally add a POP Wrangle and connect it to Sourcing input of Flip Solver and use this expression inside it :
f@divergence = 2; //or any value you need
Of course instead using of POP Wrangle you can add this point attribute in SOP level too.
You can use Divergence Field to solve your problem.
Just turn on Add Divergence Field parameter in the flipfluidobject.
Turn on flipsolver1->Volume Motion->Divergence->Divergence by Attribute
finally add a POP Wrangle and connect it to Sourcing input of Flip Solver and use this expression inside it :
f@divergence = 2; //or any value you need
Of course instead using of POP Wrangle you can add this point attribute in SOP level too.
- MirHadi
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- 143 posts
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- Offline
- Sadjad Rabiee
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- 1391 posts
- Joined: Dec. 2010
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- MirHadi
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thank you again.
I just did what you said and It magically works.
in one the posts about filling and flip fluid, Jeff'd advised a guy to not rely on divergence because now flip fluid can do much better job comparing to previous versions… It was about a river flow with flip!
that was the reason I kinda was avoiding using this method.
don't know exactly why Jeff said that but I think It is working well for me!
ps: I just wanted to know, what is the rule of “Add particle separation” parameter?
isn't it capable of doing the trick anyhow?
I just did what you said and It magically works.
in one the posts about filling and flip fluid, Jeff'd advised a guy to not rely on divergence because now flip fluid can do much better job comparing to previous versions… It was about a river flow with flip!
that was the reason I kinda was avoiding using this method.
don't know exactly why Jeff said that but I think It is working well for me!
ps: I just wanted to know, what is the rule of “Add particle separation” parameter?
isn't it capable of doing the trick anyhow?
Edited by MirHadi - Aug. 29, 2017 14:05:53
- Sadjad Rabiee
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- 1391 posts
- Joined: Dec. 2010
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