Merging polygons, cleaning up mesh before FBX export
1937 1 0- art3mis
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After applying a translucent shader to an imported FBX in Unity I can see all the overlapping polygons. In Houdini I am using a Boolean union operation followed by a Divide SOP.
Not sure if this makes it more difficult but the top edge animates.(think waves)
Obviously doing something wrong. Can anyone help me clean up my geometry?
Not sure if this makes it more difficult but the top edge animates.(think waves)
Obviously doing something wrong. Can anyone help me clean up my geometry?
Edited by art3mis - Sept. 5, 2017 07:20:48
- bradcarvey
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