Font is broken with holes
4177 5 2- davide445
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Experimenting the export in Unreal for VFX creation, noticed in Houdini letters with holes are disconnected
Exporting as obj and importing in Unreal they resulted empty
Looking at the obj model there are holes.
Correcting using 3D Builder all appear to be ok.
Will be nice to know how to export it correctly from the beginning.
Exporting as obj and importing in Unreal they resulted empty
Looking at the obj model there are holes.
Correcting using 3D Builder all appear to be ok.
Will be nice to know how to export it correctly from the beginning.
Edited by davide445 - Sept. 28, 2017 06:50:47
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- davide445
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- galagast
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- davide445
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Added in my graph the various nodes and appear resameple facet and hole itself didn't generate a perfect shape in the B
Instead using only divide does work
Still didn't understand why Houdini didn't created closed shapes, in fact the divide [www.sidefx.com] node does the same cleanup done from 3D Builder, in theory not necessary if the shape was be closed from the beginning. I didn't know if his design model (N-gons, NURBS, ?) did prevent him in creating closed shapes.
Instead using only divide does work
Still didn't understand why Houdini didn't created closed shapes, in fact the divide [www.sidefx.com] node does the same cleanup done from 3D Builder, in theory not necessary if the shape was be closed from the beginning. I didn't know if his design model (N-gons, NURBS, ?) did prevent him in creating closed shapes.
Edited by davide445 - Sept. 30, 2017 16:06:46
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