Emission Illuminates Objects not working

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Hi all,

Scene: A sphere with a Classic Shader assigned with ‘Emission’ and ‘Emission illuminates objects’ enabled and a noise piped into the emission color from outside the Material Builder. The sphere itself glows but it doesn't illuminate the objects surrounding it.

If we generate the noise inside the Material Builder (see attached file Material ‘glowingSphereWorking’)
it works fine, but we need the version ‘glowingSphereNotWorking’ to, well, work where we crate the noise outside the Material Builder and then pipe it into the Builder.

I assume this has to do with Houdini creating wrappers around Materials but don't know how to fix it.

Thank you for your help

Regards,
Cyrill

Attachments:
EmissionTestSzene.hipnc (547.3 KB)

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