Hey,
So I want to dissolve some geometry into its own polygons and make them float off. I don't want to dissolve to particles, I want the actual polys to float away. I'm working with a shell object with no thickness.
I guess the approach I'm after would be get the polys to disconnect from the main body and act as a pop particle.
Any pointers on approach appreciated.
Thanks,
Simon
Dissolving Polyigonal Object
2483 5 0- Simon Russell
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- Simon Russell
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- robsdesign
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Hi, Ari Danesh uses a facet sop with unique points enabled in his tutorial which may provide some help. https://www.sidefx.com/tutorials/a-little-particle-stream/ [www.sidefx.com]
Rob
Rob
- Simon Russell
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- Simon Russell
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So I've had a look at the tutorial and run into a few issues.
I'd like to control how my object dissolves. I'm trying to use an attribute called ‘kill’. This is transferred onto the geo by attribute transfer.
I guess the trick is getting one particle per poly over the whole sim. Also, I'm having issues aligning the new primitive driven by the template to the original geo.
I'm really flailing around a little. Any thoughts appreciated.
I'd like to control how my object dissolves. I'm trying to use an attribute called ‘kill’. This is transferred onto the geo by attribute transfer.
I guess the trick is getting one particle per poly over the whole sim. Also, I'm having issues aligning the new primitive driven by the template to the original geo.
I'm really flailing around a little. Any thoughts appreciated.
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