Include vertex groups in FBX export?

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Hello,

How should I proceed to include the vertex groups I created in an FBX file?
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At the end of your network add Color nodes that reference each group. This should setup Vertex colors that other applications can detect when they import the FBX file that you exported from Houdini.
Edited by Enivob - March 4, 2017 09:39:39

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Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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Amazing! Thank you!
EDIT / this technique doesn't seem to solve the problem when importing to Unity
Edited by rrats - March 28, 2017 12:41:34
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Hello,

I'm trying the suggested technique to import Houdini fbx exports into Cinema 4D. The resulting FBX doesn't carry the group info, or the UV mapping. Any suggestions?
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