Rendering Pyro Passes Workflow

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Hey,

I am looking for advice on a good workflow for rendering and compositing a pyro sim with both fire and smoke. I know that fire has no density, only smoke. So, I turned on two image planes, one for smoke_mask and one for fire_mask. What exactly do I do once I am inside nuke and what are the intended purposes for the fire and smoke masks? How are they to be used together? Do I need to render out fire and smoke separately or is one pass with both fire and smoke mask enough?
Thanks,

Evan
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