Hi,
Can someone please help me confirm is bullet is compatible or not with flip simulations?
I set up a simple packed geo as a static object for a flip simulation.
The geometry collision is properly calculated as convex hulls…
But as soon as I run the sim this weird shape appears:
It is like if the flip sim automatically converts the collision geo into a weird resampled volume.
is this true? Would this mean that the flip solver will automatically convert the packed geo into a volume?
Feel free to look at my set up… I simplified the scene to run a test. (the hip file is attached at the bottom)
RBD Packed Objects in bullet and FLIP SIMS
2543 1 1- Nicolas Heluani
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- 280 posts
- Joined: Dec. 2015
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- Nicolas Heluani
- Member
- 280 posts
- Joined: Dec. 2015
- Offline
Just in case someone is wondering the samething…
Atom gave me the answer on odforce:
http://forums.odforce.net/topic/31883-bullet-and-flips-collisions/?tab=comments&_fromLogin=1 [forums.odforce.net]
Atom gave me the answer on odforce:
http://forums.odforce.net/topic/31883-bullet-and-flips-collisions/?tab=comments&_fromLogin=1 [forums.odforce.net]
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