Houdini 16.0.633
Using the layer mix does not seem to be working with materials that i create.
Created a basic setup with noise to diffuse on classic shader then collapsed into a material. Added a parameter for the “Layer”
Parameter type “ Struct” - “ShaderLayer”
Export always and attached to the classic shader layer pin. As in the houdini 16 master class , custom shading.
It just comes up black.
I tried with a metal grate and concrete from the material pallet and it works fine. So there is an issue with my setup.
Anyone have this problem?
Issue with mixing layers , Can anyone help.
1258 2 0- metalsteve
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- jsmack
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- metalsteve
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