I'm rendering out a Texture Atlas for a smoke texture I made with Houdini Indie (16.5.268)
Everything seems to be fine, except I get this Moire pattern with the Render.
Everything looks fine in Houdini, and I've tried messing with the settings, but I can't seem to get rid of this annoying pattern. Any thoughts to why this happening, and how I can clean it up?
Things I have tried…
-Changing the Output Gamma.
-Rendering out only with the Mosaic (No Pre-Mult).
-Rendering out only the base EXR image (No mosaic or Pre-Mult).
-Changing file formats (JPG, TGA).
-Resolution
-Changed the File Raster Depth to all 3 options (Natural Depth, Project Depth, Specific Depth).
-Changed Image Color Space to both options (Linear, sRGB)




