Is it possible to force an object, a child of some hierarchy, to always look down one of the World axes, Y- for example? I already figured a way of doing it with a lookAt object (with blend ObjNode and a single translate axis enabled), but I bet there's a more elegant way of accomplishing this.
Think of a crane with a rope and a hook hanging from the end of its arm. Whenever the crane's arm rotates up or down, the rope always should point downwards, at the ground.
LookAt down one of the World axes?
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- ajz3d
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- cmbn
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Did you ever find a solution to this? I'm trying to do similar (also modelling a crane actually) and have no idea how to do this.
I'm trying to keep a crane at the origin, and allow the central column of the crane to rotate around the Y-axis.
I'm trying to drive the central rotation of the crane using a box (the object the crane is carrying) in space which moves along a curve, so I want the crane to turn and face the box.
Any ideas?
I'm trying to keep a crane at the origin, and allow the central column of the crane to rotate around the Y-axis.
I'm trying to drive the central rotation of the crane using a box (the object the crane is carrying) in space which moves along a curve, so I want the crane to turn and face the box.
Any ideas?
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- jsmack
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- cmbn
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jsmack
The look-at constraint chop allows selecting any of the cardinal directions (+/-) for the look-at and look-up axes.
Thanks but I'm not getting it to work…
In the case of the screenshot, you'll see the y-position of the sphere is zero. I want to be able to adjust the y-position of the sphere, but somehow lock the rotation of the cube as it would be if the y-position of the sphere was zero.
Changing the look-at and look-up axes only seems to flip each axis 180 degrees, so doesn't appear to do what I need.
Edited by cmbn - Feb. 6, 2018 15:07:29
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- goldfarb
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