Houdini Engine, Unity, IOS/Android, documentation?

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Some questions about Houdini Engine For Unity. I understand that Houdini digital assets are not live procedural/editable in game, only in editor. But I was wondering if they would export properly when building a game for iOS/Android etc? Do they need to be somehow baked into Unity geometry first, or are the assets automatically baked in their current state when building a game?

Second, I have seen tutorials using “collision_geo” group tag to create mesh collision geo for Unity. Are 2D collision types supported as well? Are there docs for Houdini Engine for Unity or Unreal (not the API docs)? I can't seem to find any official resources to learn what is and is not supported outside of a few videos, paid training, and random forum questions. Is Houdini Engine For Unity an official SESI supported product?

I would like to buy Houdini Indie to play with this if it works. Thanks for any help!
/ken_jones/$: _
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did you see this:
http://www.sidefx.com/docs/unreal/_meshes.html [www.sidefx.com]
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Thanks Olaf, actually this serves to highlight my question. Those are docs for Houdini Engine For Unreal, but there doesn't seem to be an equivalent one for Unity. I would assume the ‘group name’ workflow for collisions are the same or similar to Unity, but they are all 3D colliders.

I figured direct support for 2D colliders was a long shot, but having Houdini Engine assets in Unity supported on mobile platforms are somewhat of a deal breaker for buying Indie (at least in the very near term). Anyone else have info?
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I dont use unity…
https://www.sidefx.com/products/houdini-engine/unity-plug-in/ [www.sidefx.com]
there seems to be more info (paid) on pluralsight…

AND: https://github.com/sideeffects/HoudiniEngineForUnity [github.com]
Maybe this is a place for you …
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Somehow I missed the Houdini Engine For Unity forum here, so clearly I posted in the wrong place

I'll repost my question this in the more appropriate forum soon unless someone tells me not to…mods?


Thanks for the help Olaf!
/ken_jones/$: _
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