Primitive Sort order ?

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Is there any way to have full control over the primitive number; as in, where it begins where it ends what range it begins at and what range it ends at ?

I know there exists the sort sop, and it has options such as attributes, expressions; vectors etc.

Unless someone knows of a solution whereas I can select a primitive loop with the first primitive selected as primitive 0, and the last primitive selected as primitive n then all subsequent primitives follow, then I suppose it's not possible.
Edited by _Christopher_ - March 28, 2018 23:34:35
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Hi Christopher,
please attach a HIP file…
Houdini cant perform magic but everything else is possible.

If you create the geometry point by point and prim by prim yourself, you will have full control of primitive numbers etc.

For prim numbers changing when topology is changing it is helpful to create an index attribute that holds the original numbers.

greetings

Olaf
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