Hey all, I'm very new to Houdini, but I can't seem to find the resources online to solve this problem.
In a nutshell, when I import my FBX file, all of the textures are importing wrong. This has happened to me in other programs, but I normally just fix them up. In Houdini however, I have no idea how to do this. Please help!
Below is what the file looks like in Houdini with things not working properly, and the file in Maya working properly.
I also attached a video of my going thru the settings in Houdini if that helps.
https://youtu.be/59eP0n5aYZo [youtu.be]
Thank you for any help!
Fixing materials after FBX Import (Pictures / Video)
1491 1 0- HappehLemons
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- jsmack
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