Hello all,
as title says I would like to learn how to control particle radius with ramp node. I tried to do this already but failed. The purpose of this method is to easily control the pscale with ramp based on age of particle object.
I am migrating from Maya where this method is matter of several seconds to do. But in Houdini I am lost with this solution.
Thanks a lot.
PScale controlled with ramp node
13053 4 2- Calebos
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- mestela
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- Dav_Rod
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- Cristotek
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You just need to enforce it as a vector ramp and then use any attribute to control such as @P @v @N @pscale @id and so on.
There are already different topics where this has been answered tho, so I suggest searching in both forums before opening another one if you don't wanna risk to not being answered :>
@Cd = vector(chramp("colorRamp",@P.z));
There are already different topics where this has been answered tho, so I suggest searching in both forums before opening another one if you don't wanna risk to not being answered :>
Edited by Cristotek - April 9, 2018 11:00:45
- Dav_Rod
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