Basic Fluid Meshing Problem

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Hey guys. I have a problem with the fluid meshing, im sure its a common thing but i has not solved it yet.

So, im using the particlefluidsurface node, and i have it set up properly, like erosion and smoothing and stuff, but when the water spreads, there are meshing artifacts. Its like flickering…. If i turn up the influence radious, its just even worse.
Its like sometimes it connect particles, sometimes it doesnt.

So, can you help me with this? Is there any solution, like more substeps or smth?
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Without any examples, all I can say is to play around the with influence and droplet value.

If it flickering badly, try Spherical method instead of Average Position or you can try upping the particle counts (reducing the particle separation in your main sim).
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I think huey is right. It probably has to do with a low particle count.
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