Pipeline question

   1349   1   1
User Avatar
Member
73 posts
Joined: Dec. 2013
Offline
Hey guys!!

Currently I'm aiming to redo the VFX pipeline at my work.

Our current render farm is only for Maya+RS, so RS proxy is the best way to simplify and avoid a lot of problems, BUT now that I have to send all from Houdini to Maya, the only thing that give me headache are the volumes.

In Maya is needed to scale everything by 100, so all the values of any volume (density, heat, temperature) are increased as well.

I'm trying to push a H+RS render farm too, but for the moment I have to stick to the current pipeline.

My question is, what could be the best way to send that kind of archives (volumes) to Maya and get the same result as in Houdini?

This is the only part that I haven't solve.

Any help would be appreciated!!!
Thanks!
CG Generalist / FX Artist
http://www.jleandrovfx.com [www.jleandrovfx.com]
Jason Leandro.
User Avatar
Member
73 posts
Joined: Dec. 2013
Offline
After some research I end up finding that the best way to go is with RSProxy:

First you create the FX needed, shade it with RS, before exporting it you scale all by 100, so it match Maya scale, and then you adjust the shader, after this, you just need to export it with the RSProxy and all will be fine!!

Hope this can help someone else.

Regards,
Jason Leandro.
CG Generalist / FX Artist
http://www.jleandrovfx.com [www.jleandrovfx.com]
Jason Leandro.
  • Quick Links