Meshing Grain Particles

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Hello,
I have turned a cube into “Wet Sand” grains and would like to mesh the resulting grain simulation.

I have an animated animal walking through the grains and leaving footprints. My plan is to texture the resulting geometry surface to look like snow.

Thank you for any help.

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GrainFootprints.jpg (393.8 KB)

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Well I think i am making some progress but a still having an issue at render time.

Inside of my "grain particle“ that was automatically generated when creating ”Wet Sand“ I used a ”vdpfromparticles“ then plugged that into ”convertvdb" in the viewport I am getting a very nicely tessellated high detail mesh.

The problem now is in the render it is very blobby like it is still rendering the VDB not the mesh. Any suggestions on baking the geometry, disabling the VDB from rendering, or other ideas would be much appreciated.
Edited by sash_dog - May 15, 2018 11:39:41

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ParticleMesh.jpg (122.6 KB)

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looks like you are rendering the points too, possibly your dopnet
make sure you render just objects you want
Tomas Slancik
CG Supervisor
Framestore, NY
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