Hi there,
I have a question: I want to render out a frame sequence but in a row with different camera angles.
I basically could do this by adjusting the timeline and cycle the keyframes. But then I have to keyframe and cycle all the other keyframed objects in my scene as well.
But how can I do this this in a different way? Maybe via Pos-Scripts? But I don't know how they work…
I hope you can help me,
thanks in advance!
Rotate Camera after rendering a sequence and rerender
1252 2 0- Qwertzus
- Member
- 17 posts
- Joined: March 2017
- Offline
- BabaJ
- Member
- 2042 posts
- Joined: Sept. 2015
- Offline
- Qwertzus
- Member
- 17 posts
- Joined: March 2017
- Offline
Thanks for your reply!
I actually want to render the same animation from different angles. Let's say 30 Frames and I want to render 32 directions.
Up to now I always increased the whole timeline to 32Directions * 30Frames. Resulting in a large timeline and I have to cycle each animated Parameter manually.
But I already came to a better solution: The WEDGE Rop! It seems perfect for doing that job
Now I can keep my timeline length to the actual animation length.
I actually want to render the same animation from different angles. Let's say 30 Frames and I want to render 32 directions.
Up to now I always increased the whole timeline to 32Directions * 30Frames. Resulting in a large timeline and I have to cycle each animated Parameter manually.
But I already came to a better solution: The WEDGE Rop! It seems perfect for doing that job
Now I can keep my timeline length to the actual animation length.
-
- Quick Links