Rotate Camera after rendering a sequence and rerender

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Hi there,

I have a question: I want to render out a frame sequence but in a row with different camera angles.

I basically could do this by adjusting the timeline and cycle the keyframes. But then I have to keyframe and cycle all the other keyframed objects in my scene as well.

But how can I do this this in a different way? Maybe via Pos-Scripts? But I don't know how they work…

I hope you can help me,

thanks in advance!
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If I understand what it is you want to do,

Go ahead and re-render the same sequences with the different camera angles,

then you could import those sequences and time-warp them and re-render the whole sequence.

Also, you could run a batch file on the image sequences to rename the frame numbers.
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Thanks for your reply!

I actually want to render the same animation from different angles. Let's say 30 Frames and I want to render 32 directions.

Up to now I always increased the whole timeline to 32Directions * 30Frames. Resulting in a large timeline and I have to cycle each animated Parameter manually.

But I already came to a better solution: The WEDGE Rop! It seems perfect for doing that job
Now I can keep my timeline length to the actual animation length.

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