Hi,
I would like to konw how can import an object from ZBrush to Houdini, wath I have to do?
Thank you very much
Importing from zbrush
5154 5 2- Bosco
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- Simon
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check this thread over at odforce
http://odforce.net/forum/index.php?showtopic=3462&hl=zbrush [odforce.net]
http://odforce.net/forum/index.php?showtopic=3462&hl=zbrush [odforce.net]
The trick is finding just the right hammer for every screw
- Bosco
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- Simon
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Well to quote from the above link
Does that answer your question?
Export the detailed geometry in OBJ-format: Use the button ‘Tool/Export’.
- Change the OBJ-extension to lower case.
- Start Houdini, add a geometry-operator and enter the SOP-level.
- Add a file-SOP and set the path to the OBJ-file from ZBrush.
- Switch to the shaders (SHOP) - open the palette-window (Alt+g or menu ‘Tools/Shader Palette …’).
Change the directory with the ‘VEX_ZBrush_Displacement.palette’ - import the shader for the displacement-map (use ‘Drag&Drop’).
- Open the option for the new shader and enter the location for the by ZBrush generated displacement-image - ‘D-Map (ZBrush)’.
- Go back to the SOP-level and add a shader-SOP to the network. Select in the option-pane (press ‘P’) the new displacement-shader for ‘surface’.
- Add a subdivision-SOP to the network.
- Render the scene. Refine the displacement-level in the shader-option-pane if necessary and re-render.
Does that answer your question?
The trick is finding just the right hammer for every screw
- Bosco
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Hi, thank you very much for your replies, I tried for many models but only couple of them were loaded, thats normal? or do I to add specific conditions for Houdini to read Zbrush objects?
I am exporting just the Zbrush models to Houdini's Geometry path, those models don't have any shader jet.
Thank you again.
I am exporting just the Zbrush models to Houdini's Geometry path, those models don't have any shader jet.
Thank you again.
- Bosco
- Member
- 23 posts
- Joined:
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