Importing from zbrush

   5153   5   2
User Avatar
Member
23 posts
Joined:
Offline
Hi,
I would like to konw how can import an object from ZBrush to Houdini, wath I have to do?
Thank you very much
User Avatar
Member
2199 posts
Joined: July 2005
Online
check this thread over at odforce

http://odforce.net/forum/index.php?showtopic=3462&hl=zbrush [odforce.net]
The trick is finding just the right hammer for every screw
User Avatar
Member
23 posts
Joined:
Offline
Sorry, I didn't explain well, what i try to do is move (export) an object or model from Zbrush to Houdini.
Thanks.
User Avatar
Member
2199 posts
Joined: July 2005
Online
Well to quote from the above link

Export the detailed geometry in OBJ-format: Use the button ‘Tool/Export’.
- Change the OBJ-extension to lower case.
- Start Houdini, add a geometry-operator and enter the SOP-level.
- Add a file-SOP and set the path to the OBJ-file from ZBrush.
- Switch to the shaders (SHOP) - open the palette-window (Alt+g or menu ‘Tools/Shader Palette …’).
Change the directory with the ‘VEX_ZBrush_Displacement.palette’ - import the shader for the displacement-map (use ‘Drag&Drop’).
- Open the option for the new shader and enter the location for the by ZBrush generated displacement-image - ‘D-Map (ZBrush)’.
- Go back to the SOP-level and add a shader-SOP to the network. Select in the option-pane (press ‘P’) the new displacement-shader for ‘surface’.
- Add a subdivision-SOP to the network.
- Render the scene. Refine the displacement-level in the shader-option-pane if necessary and re-render.


Does that answer your question?
The trick is finding just the right hammer for every screw
User Avatar
Member
23 posts
Joined:
Offline
Hi, thank you very much for your replies, I tried for many models but only couple of them were loaded, thats normal? or do I to add specific conditions for Houdini to read Zbrush objects?
I am exporting just the Zbrush models to Houdini's Geometry path, those models don't have any shader jet.
Thank you again.
User Avatar
Member
23 posts
Joined:
Offline
Hi, never mind ,I didn't change OBJ to lower case, all fine, I'll try with shaders.
Thanks!!!
  • Quick Links