Import Pop Field into SOPS

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Hi all

I'm looking to replicate a Houdini sim that I have inside Unreal Engine. I would like to export my vector fields as flow maps that can drive Unreal's native particles so that they still remain interactive (collisions, emission, etc). I'm having trouble accessing some of the native POP fields outside of DOPs. Can anyone explain how to import a POP field such as pop axis force out of DOPs into SOPs so that I can then export it?

Thanks!
Nick
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most of the pop forces don't use any fields. They are basically shaders that act on the particles position/velocity/force. There is nothing to export, as they only exist implicitly as code.
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Thanks! Yeah, I realized it had to be something like that when digging further. I ended up just using the particle velocities themselves to generate a vector volume that wasn't an exact match to the field inside the sim, but was at least a close representation.

Thanks!
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