Hello,
I plan to imitate this [vimeo.com] animation with my own object in Houdini and then export it to Unreal Engine as an FBX. What things should I consider/look out for ? I guess it will have to be lower poly, but behind that I really don't know.
Any help would be great.
Animations as FBX into Unreal
1800 2 1- Snappy_Darko
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- dpernuit
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Hi,
Bringing this to Unreal should be possible by using Vertex Animation Textures (at a lower resolution of course).
You probably want to have a look at these tutorials [www.sidefx.com] from Luiz.
Bringing this to Unreal should be possible by using Vertex Animation Textures (at a lower resolution of course).
You probably want to have a look at these tutorials [www.sidefx.com] from Luiz.
- Snappy_Darko
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