Export simulation data to texture files. This allows for very effective vertex shader playback of your high resolution simulation. 

There are 4 types of simulation supported

  • Consistant Topology throughout the Simulation (Soft) 
  • Packed Primitive style Rigid Body Simulation (Rigid) 
  • Changing Topology throughout the Simulation (Fluid) 
  • Camera facing cards, points moving through space (Sprite)


Webinar

COMMENTS

  • windwolfx23 1 year, 7 months ago  | 

    does unity get the same support?

  • Sirvoxelot 1 year, 5 months ago  | 

    for the camera facing cards bake,
    is there any way to bake things like
    alpha, or orientation of the point?

    trying to find a method to bake a particle sequence in unreal that is controlled with unreal engine's 'time' node only for sequencer
    like a particle cache with a seek function

  • pmcavena 5 months, 1 week ago  | 

    The download file link is broken, any place I could get the support files to follow along?

  • pdaddyo 2 months, 1 week ago  | 

    Try https://github.com/keijiro/VfxVatExample for unity option

  • kuimig 2 months ago  | 

    Hi luiz!
    How does the explosion material made by Houdini follow vertex animation to import Unreal?

  • Noboru Garcia 1 month, 4 weeks ago  | 

    Version 18 Labs tools are not generating a working material script. I have used previous versions and this one is not working in Unreal 4.24 with Houdini 18.0.327 and the latest versions of Labs Game tools.

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