GAME TOOLS | VERTEX ANIMATION TEXTURES
Export simulation data to texture files. This allows for very effective vertex shader playback of your high resolution simulation.
There are 4 types of simulation supported
- Consistant Topology throughout the Simulation (Soft)
- Packed Primitive style Rigid Body Simulation (Rigid)
- Changing Topology throughout the Simulation (Fluid)
- Camera facing cards, points moving through space (Sprite)