GAME TOOLS | VERTEX ANIMATION TEXTURES
This page is a bit out of date, for the latest videos check this post for VAT 2.1
Export simulation data to texture files. This allows for very effective vertex shader playback of your high resolution simulation.
There are 4 types of simulation supported
- Consistent Topology throughout the Simulation (Soft)
- Packed Primitive style Rigid Body Simulation (Rigid)
- Changing Topology throughout the Simulation (Fluid)
- Camera facing cards, points moving through space (Sprite)