Export simulation data to texture files. This allows for very effective vertex shader playback of your high resolution simulation. 

There are 4 types of simulation supported

  • Consistant Topology throughout the Simulation (Soft) 
  • Packed Primitive style Rigid Body Simulation (Rigid) 
  • Changing Topology throughout the Simulation (Fluid) 
  • Camera facing cards, points moving through space (Sprite)


Webinar

COMMENTS

  • windwolfx23 1 year, 1 month ago  | 

    does unity get the same support?

  • Sirvoxelot 10 months, 3 weeks ago  | 

    for the camera facing cards bake,
    is there any way to bake things like
    alpha, or orientation of the point?

    trying to find a method to bake a particle sequence in unreal that is controlled with unreal engine's 'time' node only for sequencer
    like a particle cache with a seek function

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