FLIP Fluids on baked alembic mesh not working

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Hi I am new to Houdini and I am using a FLIP Fluid from Object on an alembic mesh that has an animation baked into it (from Maya). Originally, the object was static when I applied the FLIP Fluids onto it, until I changed the creation frame to “$SF” instead of “1” on the flipfluidobject node in the AutoDOP. It applied the fluid to each frame, but it keeps every frame -so it's simply overlapping over each other, other creating a mess. Any ideas on how I can fix this? Also, I'm pretty set on using the FLIP Fluids.

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Did you manage to work this one out?
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