Triggering an animated texture map by point attribute

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Hi everyone,

I wonder if someone can help me on this. I am trying to trigger an animated texture on a plane once a point hits the ground. what would be the best solution to do that?
I have attached an example file here

Attachments:
Trigger_byhit.hip (450.8 KB)
Anim_seq.zip (1010.0 KB)

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The attributes to which the texture is connected determines how the texture is used and how it affects the final results. To apply a texture to an object, you map the texture to an attribute on the object's material.
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