Hello,
I recently restarted to learn Houdini after a long interruption and I'm quite happy with the progress, although I've only scratched the surface so far
Coming from Softimage there's a fundamental question that I couldn't really find a proper answer for yet:
The question is, if can I set up multiple ‘render passes’ or ‘layers’ like in Softimage with different contents (and I don't mean AOVs)?
Let's say I want to render the background (floor, sky etc.) and the foreground objects separately and merge them later on in AE or Nuke?
In Softimage, if I like to render only the background, but want to keep GI, shadows, reflections etc. of the foreground objects, I can just put the foreground objects in a separate partition and disable the primary rays for that particular group.
Does that work similarly in Houdini? Do I create different groups that will be assigned to a particular ROP node?
Maybe there's a tutorial or documentation that deals with that topic?
Thank you very much in advance & best regards