Having a fluid already in an object?

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Hi,

I'm hoping someone can point me to a tutorial or help with how to get a fluid into a container on frame zero. All of the videos I've seen have the liquid being poured into it, but what if I want to start the animation with the container already full?

Basically, I want to pour liquid from one half-full wine-glass e.g. to another container. So, model the glass with a swept profile curve and convert it to (I presume) a Static Object/RBD. Create an empty FLIP-tank around the glasses. If anyone could point me in the right direction it would be most appreciated. All I could think of would be to boolean an object inside the glass and convert it to a fluid object or cache the simulation of the liquid being poured in from a fluid source, then starting the cache from a point where the glass has enough liquid in, but that doesn't feel the like the right way to go… unless it is? :-/

Thanks,

Neil
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