Is there a way to convert the UV Layout into geometry on the XY plane?
I have a 3d object, and I use UV Layout to generate a nicely packed set of polygons in UV space. Now I want to convert those geometries into polygons on the XY plane.
Convert UV Layout to geometry on XY plane
2146 3 2- phtj
- Member
- 224 posts
- Joined: June 2009
- Offline
- Midphase
- Member
- 833 posts
- Joined: Jan. 2018
- Offline
Maybe this might help?
http://www.entagma.com/houdini-17-quicktip-packing-geometry-using-the-uv-layout-sop/ [www.entagma.com]
http://www.entagma.com/houdini-17-quicktip-packing-geometry-using-the-uv-layout-sop/ [www.entagma.com]
>>Kays
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
- Konstantin Magnus
- Member
- 670 posts
- Joined: Sept. 2013
- Offline
In a point wrangle assuming the UVs are stored on vertices:
To keep the UV islands separate use the vertexsplit node first and set its attribute parameter to uv.
v@P = vertex(0, 'uv', @vtxnum);
To keep the UV islands separate use the vertexsplit node first and set its attribute parameter to uv.
Edited by Konstantin Magnus - Oct. 31, 2018 03:35:20
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
- phtj
- Member
- 224 posts
- Joined: June 2009
- Offline
-
- Quick Links