Convert UV Layout to geometry on XY plane

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Is there a way to convert the UV Layout into geometry on the XY plane?

I have a 3d object, and I use UV Layout to generate a nicely packed set of polygons in UV space. Now I want to convert those geometries into polygons on the XY plane.
Patrick
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Maybe this might help?

http://www.entagma.com/houdini-17-quicktip-packing-geometry-using-the-uv-layout-sop/ [www.entagma.com]
>>Kays
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In a point wrangle assuming the UVs are stored on vertices:

v@P = vertex(0, 'uv', @vtxnum);

To keep the UV islands separate use the vertexsplit node first and set its attribute parameter to uv.
Edited by Konstantin Magnus - Oct. 31, 2018 03:35:20
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
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Thanks midphase, konstantin
I will try it
Patrick
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