Hi, could someone explain me how the N/up combo, or orient attribute works when used in in copy. And how we should use them in order to get expected results
If you look the attached image/scene file, i am trying to copy and align the “arrow” into target point, which have up (yellow) and N (blue..ish) vectors, and i am expecting that the “tip” of the arrow would point the same direction as the N. If i try to use orient, the result is the same.
I am trying to understand this, so that no matter what angle/location the geo is, i can get it to desired position/angle
Drives me crazy - spend almost entire day for this…and i am not any wiser than this morning!
Cheers
-kimmo
Translation during copy
1246 3 0- KiLa
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- tamte
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the copied geo is aligned along N with it's Z axis and Y axis will point in up direction lying on plane defined by N and up
for orient its more straight forward, copied geo is aligned with it's Z and Y axes to Z and Y axes defined by orient
in your file I've changed computing orient to produce the same results as using N and up, otherwise is only about making sure that the geo is aligned with Z and Y axes in a way you want them to align to the transform defined by N and up attributes (or v, orient, rot, transform, whichever applies)
for orient its more straight forward, copied geo is aligned with it's Z and Y axes to Z and Y axes defined by orient
in your file I've changed computing orient to produce the same results as using N and up, otherwise is only about making sure that the geo is aligned with Z and Y axes in a way you want them to align to the transform defined by N and up attributes (or v, orient, rot, transform, whichever applies)
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
- KiLa
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- KiLa
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- 109 posts
- Joined: June 2008
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Make instance transform..very nice!…but: if i rotate the source geo, it doesn't rotate “arrow” in the desired direction.
If i understood you correctly Tomas, in order to ensure this, i must ensure that the source geo is created/rotated so that it points to Z? I was kinda hoping solution where i don't have to do that - we are in the procedural world after all
-k
If i understood you correctly Tomas, in order to ensure this, i must ensure that the source geo is created/rotated so that it points to Z? I was kinda hoping solution where i don't have to do that - we are in the procedural world after all
-k
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