Houdini Flip only caches portion of animation ! Why ?

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Hi !

Uploaded image .
Flip simulation driven with surface velocity (not sure this is the issue)
caching only portion of a sim , I'm not saving to disk yet just need to see sim

What might be an issue here ? (I have 32GB of RAM)

Thank you in advance !
Edited by anon_user_73180551 - Nov. 26, 2018 18:41:18

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caching.jpg (1.2 MB)

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By default you can only cache sims up to 5Gb in memory. This is specified on the AutoDopNetwork node. Once you exceed that limit, old frames are discarded as new ones are generated thus leaving a kind of cache trail in the form of the blue bar.
You can increase the available cache memory for the network, or reduce the quality of your sim. But I typically setup a FileCache node and just write everything to disk.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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23 posts
Joined: July 2017
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Enivob
By default you can only cache sims up to 5Gb in memory. This is specified on the AutoDopNetwork node. Once you exceed that limit, old frames are discarded as new ones are generated thus leaving a kind of cache trail in the form of the blue bar.
You can increase the available cache memory for the network, or reduce the quality of your sim. But I typically setup a FileCache node and just write everything to disk.

Thank you !
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