Maze generator problem (HIP included)

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Hello guys, i am quite new to VEX and i followed along and recreated a maze generator from : Houdini Pill maze generator [vimeo.com].

However the maze generators algorithm is frame driven by a solver and i am trying to make it work in a for-loop and change instantly when the seed value changes. If anyone can take a look at my HIP file and help me out it would be much appreciated. thanks!

Attachments:
maze-generator-loop.hiplc (169.0 KB)

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Hi,

I've tried to rebuild the generator with Wrangle only. In the node “getting_mazepath” you have control over the seed. The following nodes are only for cosmetic purposes (especially for visualizations etc…). In “visualize_path” you can see the trail of the path, while you can control it with nmax parameter.
But some of these nodes are not very optimzed, so it can be quite slow for bigger grids.

Attachments:
maze_gen.hipnc (109.0 KB)

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