How to object merge geometry nodes with custom node parameters

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Hi,

is it possible to
1. create a Geometry node with custom parameters (see image)
2. link this node in another Geometry node with an Operator Path parameter
3. Instantiate this linked Geometry object multiple times and set different parameters so the build process of the merged geometry differs each time?

This is more of a object orientated approach. Don't know if this is even possible?
Another solution probably would be to put the content in a subnet, but there I only have 4 parameters available and am not so flexible in putting up dynamic scenes .

Cheers,
Georg.

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