Hi,
I'm having difficulty procedurally chipping away geometry edges of my model. Does anyone have any idea? It has to be completely procedural as It's being done to a fracture.
Here's an Image of what I'm working with: Your text to link here… [drive.google.com]
Procedurally Chipping geometry edges
3736 2 1- Sean Gobey
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- kahuna031
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Depends if your model is compatible with the Boolean node. If it is then you just need to scatter some geo along the edges and make them boolean>subtract from your model. To find the edges I recommend checking out the game development [github.com] tools where you got the curvature tool.
B.Henriksson, DICE
- Reeson
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