vartex animation texture of rigid does not match data on houdihi
2831 7 1- ankoro
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I want to output rigid's vartex animation texture and let it play with unreal engine,
The position is slightly off and does not match the preview of houdini.
It is in a state that does not fit each little.
Reading procedure
Read fbx data and rot, position map.
↓
Each texture is vectorDisplacement
↓
Read rigid code into material and connect each.
At this time tangent space normal is off
↓
Create a material instace and connect each map and material.
Combine the setting of each Bounding and Number Of Frame with houdini.
↓
Turn on Use Full Precision UVs of mesh read by FBX
Make Vertex Color Import Option Replace
↓
Assign material to mesh
Is there anything else I need to set? What?
The position is slightly off and does not match the preview of houdini.
It is in a state that does not fit each little.
Reading procedure
Read fbx data and rot, position map.
↓
Each texture is vectorDisplacement
↓
Read rigid code into material and connect each.
At this time tangent space normal is off
↓
Create a material instace and connect each map and material.
Combine the setting of each Bounding and Number Of Frame with houdini.
↓
Turn on Use Full Precision UVs of mesh read by FBX
Make Vertex Color Import Option Replace
↓
Assign material to mesh
Is there anything else I need to set? What?
- mikelyndon-sesi
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- ankoro
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- mikelyndon-sesi
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- ankoro
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- mikelyndon-sesi
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- Seaton
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Same issue here! I am using Houdini 17.5, Game Development Toolset 1.163 and UE 4.22.
I find that BBOX MAX 1 and BBOX MIN 1 are always 0 even the ground plane under 0.
Even a very simple scene, I still can't get an expected result. Can you make an online document for VAT so we can review step by step?
I find that BBOX MAX 1 and BBOX MIN 1 are always 0 even the ground plane under 0.
Even a very simple scene, I still can't get an expected result. Can you make an online document for VAT so we can review step by step?
Edited by Seaton - May 23, 2019 03:37:53
- mikelyndon-sesi
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