Vellum problem.

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Hi all,
I was wondering if there is any way to make a constrained primitive that is using Vellum Cloth a fully stiff object so it doesn't deform at all?
Setting stiffness to an insane number doesn't help as the object still has a bit of “stretchiness”.
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I believe the answer is no.

If you are trying to emulate an RBD object that becomes flexible, think about a using a switch to swap a solid for a vellum at a specific time.

One thing that does help, a lot, with making vellum objects more stiff is Constraint iterations. More iterations with a few more substeps can help make the stiffness setting become more effective.
Edited by Enivob - Feb. 7, 2019 10:06:10
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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Thanks for the reply - changing the constraint iterations helped a lot.
Edited by robertX1974 - Feb. 7, 2019 13:36:31
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