How could I keep the original shape of a vellum cloth object...?

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Hi;

In a vellum cloth simulation, I need to keep the original shape of my cloth object as much as possible(In image bellow I want it stays as a flat sheet). I tried to increase bend stiffness and stretch stiffness but it doesn't works. Later, I would like to paint an attribute like “stretchstiffness” on that cloth, to control areas that I want to be more stretched…

Thanks.
Edited by Masoud - March 7, 2019 11:41:10

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Vellum_Cloth_2.hip (491.0 KB)

Masoud Saadatmand (MSDVFX)
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I checked out your scene and updated some settings. Here are a few tips. First, increase your bend stiffness a lot to prevent the cloth from bending. Next, the main problem you had with your setup is WAY too many points on your cloth grid. I reduced the number substantially, and the stiffness worked. The reason for this is that having too many points in your mesh, and therefore too many constraints in your mesh, require a lot more substeps and constraint iterations to resolve properly. As you reduce the point count, the vellum solver performs a lot more predictably. See the attached file.

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Vellum_Cloth_2_01.hip (491.6 KB)

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Midasssilver
I checked out your scene and updated some settings. Here are a few tips. First, increase your bend stiffness a lot to prevent the cloth from bending. Next, the main problem you had with your setup is WAY too many points on your cloth grid. I reduced the number substantially, and the stiffness worked. The reason for this is that having too many points in your mesh, and therefore too many constraints in your mesh, require a lot more substeps and constraint iterations to resolve properly. As you reduce the point count, the vellum solver performs a lot more predictably. See the attached file.


Thank you.
Masoud Saadatmand (MSDVFX)
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