Best practices for folder/asset management for a short film?

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I'm creating a short indie film, mostly CG with Houdini. I'd like to know what the best practices are for organizing Houdini assets and folders with multiple shots, each of which has multiple .hip files, assets, etc.
For the sake of this question, let's ignore the SAN.
So let's say I have $TOP being the top of my whole project (music, script, comps, and Houdini projects).
So I have:
$TOP/
  shot1/
    stuff here...
  shot2/
    more here...
  shot3/
    houdini/
      thing1.v001.hip
      thing2.v003.hip
      geo/
      hda/
      render/
    nuke/
      comp1.nk
First, is that a good organization? Any suggestions for me as a newbie?
I presume I should set $JOB to $TOP in all my .hip files, right?
Now I also have assets (geo, images, textures, materials, and maybe HDAs) that I want to use in many shots – where should those go? An assets/ folder under $TOP perhaps? Then what's the best way to access those assets from a .hip? $JOB/assets/<thing> I guess?
Also, when sending to zync for cloud rendering, is there anything I need to be aware of in terms of asset management?
Edited by garyo - March 19, 2019 15:14:27
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Desktop/
..yourproject/
….chuck everything in here

done.
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