Particle to Particle Collisions

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Hey,

Im looking for the standard (fastest) way to simulate particle-to-particle collisions within a popnet.

Could somebody point me in the right direction for how to achieve this? If its possible to keep it within pops and not have to use rbd that would be great!

Thanks in advance!

Cheers,

C
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POP Grains
Tomas Slancik
FX Supervisor
Method Studios, NY
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Thanks for the pointer Tomas - will look into this!

Cheers,

C
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