Randomizing object over copy to points

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Hey everyone I am trying to make a rock jetty by scattering points along a tube and placing a randomly generated rock along the points. The rock generator is working fine and I can scatter them along the points no problem but I cant see to find a way to change the seed for my rock each time it is placed on a point.

The rock shape is changed inside of an attribute VOP where the offset changes the overall shape.

In the picture I just have them scattered over 4 points to see it easier and not calculate over a couple hundred points.

I removed all my attempts to randomize in the picture below so its cleaner.


Thank you!

Attachments:
Rock_Gen_Help.jpg (564.7 KB)

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Set up your random attribute on the points. In this case it's used by the switch node using the point expression.

Attachments:
Copy to points randomized.hiplc (104.5 KB)

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